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- on mouseUp
- global sModuloDestino, bVrPlay
- if rollOver(20) then
- set the member of sprite 20 to member "Bt_Mod_A/3" of castLib "elementos graficos"
- puppetSprite(20, 0)
- updateStage()
- end if
- end
-
- on mouseDown
- repeat while the stillDown
- puppetSprite(20, 1)
- if rollOver(20) then
- set the member of sprite 20 to member "Bt_Mod_B/3" of castLib "elementos graficos"
- else
- set the member of sprite 20 to member "Bt_Mod_A/3" of castLib "elementos graficos"
- end if
- updateStage()
- end repeat
- end
-